Ismael Bashagha
Archive / DeloitteWorkplace Services

An iOS app that cut the time Floor Managers spend auditing and maintaining offices.

Brief

Deloitte’s Workplace Services manage and maintain hundreds of offices around the world. Floor Managers are responsible for the day-to-day running of those offices, and as they’ve grown in size and scale, many of the tools facilitating that work had become unsuitable. Through our partnership with Apple, we were tasked with reducing the time Floor Managers spend on repetitive tasks and empowering them to better serve their colleagues.

Outcome

We designed and shipped an iOS app letting Floor Managers audit workplaces, count desk utilisation, and report and track issues — all from a mobile app. This reduced the time to perform an audit by around 55%, report an issue by 80%, and complete a utilisation count by 75%, saving Floor Managers up to two hours a day and freeing them for more human interaction with the colleagues they serve.

My role

On this project I was the Lead Designer, focussed on research, interaction and visual design, and testing.

Toolkit

Design
Sketch · Flinto · InVision · Adobe Illustrator · Abstract
The Workplace app's job-tracking map, showing colour-coded pins across an office floor plan.
Logging and tracking jobs against a floor plan, one of the app's three core areas.
Outcome in three figures
55%

Reduction in time to perform a workplace audit.

80%

Reduction in time to report an issue.

75%

Reduction in time to complete a utilisation count.

01A Design Lab with Floor Managers

Apple and Deloitte Digital combine design and delivery to create user-centred products — getting to know users, prototyping, testing and iterating. We tackled this problem through a co-hosted Design Lab, using rapid prototyping to outline a solution, followed by sprints to build and iterate. I led the design across both.

During the kick-off workshop we mapped a day in the life of a Floor Manager and uncovered several themes: complicated, ever-changing audits that demotivated FMs; little visibility into where audit data actually went; a disconnect with service providers that left jobs invisible after submission; and requests scattered across different tools, forcing FMs to leave an audit just to log a job. Once we converged on a direction, I began whiteboard sketching with the team, then rapidly prototyped medium-fidelity designs in Sketch and InVision, testing and iterating with users in just a few days per round.

Our solution settled on three areas: reporting and tracking jobs, auditing workspaces, and counting utilisation — with maps as a key part of the app, since FMs told us they already used floorplans to orient themselves for exactly these tasks.

The Workplace app's Jobs list, showing maintenance issues like a damaged desk or broken chair.
Reporting and tracking jobs — one tap from an audit rather than a separate tool.

02Delivery, and running it myself

Following the Design Lab, we built the product. I ran ongoing research sessions with Floor Managers and travelled across the UK to test with people from different regions, keeping the designs flexible enough for offices with different needs. During the build I oversaw two junior designers, reviewing their work against Apple's Human Interface Guidelines and accessibility requirements, and produced and reviewed the copy alongside the interaction and visual design.

I worked closely with our Product Owner to shape the roadmap against our research and personas, and toward the end of the build assisted with user acceptance testing — helping roll the product out to hundreds of Floor Managers across the UK and Europe.

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